Hey guys I need some advice from you guys. So I'm working as a full time 3D Artist in games here in Pakistan and I have got this opportunity to study 3D Environment art course online (that will hopefully help improve my Environment Art skills) but the thing is I am already working a full 9 hours shift job and for this…
Forgot to update this for a while. My mentor suggested a rough polish pass before doing more hero asset work, been slowly going through the checklist of improvements he suggested. Just got splinter decals and damaged wall variants implemented.
They could be good enough or need a lot of refining depending how they look in the final scene. I get more bone vibes than rock, but that can work too. I'd suggest blocking out the scene with how you want to use the rock and proceeding from there.
Good day all, my name is Zi Qing Chia and I'm a Concept Artist who is currently looking for work opportunities. I'm open to working on characters, environments and props. I'm open to working full-time, contract as well as freelance. Portfolio Site: https://cziqing98.wixsite.com/ziqing Contact Email: cziqing98@gmail.com…
{A Game Ready Asset} Inspired from the works of Bungie's Destiny 2, I decided to seek out and create my own interpretation of the beloved weapon: Thorn. The project was an exciting undertaken and involved a lot of work in both Maya and Z-brush with Rendering in Subsistence painter and Unreal Engine.…
OPEN for NEW commissions & Prioritized to long-term projects (#steamgame, #visualnovel #hiddenobject) ABOUT We are an Animation and Game Art Design Studio. Please visit Our studio portfolio here to see more artworks that we have finished! We provide full services for animation films and games like character design,…