nice kinda interested what you do with a completely different type of environment you got a good basis sofar nice and clean which is good since i find lots of sci fi stuff get over detailed.
GJ sofar, i find the lightrays from the sun are washing some stuff out but i like the rest especially the little flash of colour the flowers give. also are you using vertex paint for the cracks and water on the ground or is that just on that 1 set pieace.
Hello guys, first of all i'm sorry for my terrible english, i'll do my best not to make you run away by reading this xD I don't know why, when i try to use Shift for the 90° snap, i think i'm doing the right processus (Hold-click => rotate the camera closer to the view you want to lock => Hold-shift => "release"-click (not…
EdgeSmooth is a free, open source plugin that makes smoothing in 3dsmax a lot easier. It allows you to smooth an editable poly by setting edges to "hard" or "soft". A "hard edge" means that the faces using the edge share no smoothing groups, a "soft edge" is the opposite. This will probably feel familiar to Maya users!…
So, I'm pretty much the worst designer in the world, and I've been completely stumped as to what to do for this challenge. Looking at some of the completely awesome, original ideas has intimidated me a bit. However, I really want to get some experience with environmental modeling. This is something I have not done, and is…
nice work sofar,got a question though: can you clarify the method you used to produce those welds? im producing something in need for good looking welds aswell,and im just curious how you tacled this.. cheers
I was wondering how simple? Do you need to start compiling scripts? I have downloaded and coocked/compiled the package from the starters kit with frontend), but I have no experience with coding. What other options are there. I haven't found any tutorials sofar, how to do it.
Not necessarily. The 90 degree thing refers not specifically to the shape the angle makes, but to the poor shading that would come from leaving that large angle a soft edge. The worse your lowpoly smoothing is, the more the normal map has to do to 'fix' it—even when uncompressed the normal maps can struggle to give perfect…
Nice tutorial, I like fletch's ideas too. Also know that you can pass selection (and soft select) up the stack also so your displacements are only operating in certain areas, this way you can add Z to the broken edges without having to worry about it effecting the top. For example: In poly mode, do a "select by angle" to…
grats on getting a test. I have some critiques- -It appears you modelled with smoothing in mind but didn't use the smoothed version for anything. Additionally this has presented some areas where polygon distribution could have been used more effectively -i.e. around the eyes, his legs, and the scales. -the finished model…