Hi! I started today new enviro from concept: I made very simple block-out. Project will be finalized in Marmoset or Cryengine. I'll use PBR workflow. I'll try to frequently update thread. Critiques and tips welcomed!
You've done a really cool job. I think my main critique would be the construction of the roof. Usually roofs have shingles or something, they're never just 2x4's stacked on top of each other (that I know if).
Hi we are a team and this is our WIP thread, we're kinda shooting for a Mayan culture kind of throne, we´re going to use: Blender UE Substance Painter Substance Designer Gimp 2 Here´s a few of the concept we´re trying to acomplish
Hey, cool castle, and welcome to Polycount! - Roof tiles could use some grime. They're also a bit too reflective. They also feel really flat and are cut off at the edge of the roof. The castle seems to be older (moss/mold on the wall), but so many things look brand new (dock leading to the entrance, roofs, door). - The…
Aiming to have the done by the end of the month. My first time working in UE4 and with PBR assets on a full scene level. Been playing with the scale today, quite happy with the size and layout now. Will keep posting as it gose, any feedback is greatly appreciated.
This will be my first contest entering on polycount. I'm doing a Egyptian temple that was lost beneath the sands. I'll post my references and the block out soon. I hope to learn alot from artists and hopefully become a better artist my self.
Fixed up the stone fence, also sculpted a tilling texture/geometry to use for most of the stone walls. For the roof I sculpted and textured a couple roof tiles in 3D Coat and then built a few modular pieces using those tiles in blender.
Hello to all of you. Im starting to build my first environment based on concept art by http://www.artstation.com/amarc I dont have much expirience in environment art so any feedback would be greatly appreciated. So first stage is quick blocking in Maya.