I was using FrXno all night long for baking; didn´t have any issues, everything worked like a charm. one question: how do I bake out Highpoly vertex colors (i.e. zbrush polypaint)? and is there a way to bake maya face colors? thanks again, great helper
Awesome style Amaury! Great work with those shapes and silhouettes! It shows a lot of personality for this character! Nice start with polypaint to. Would be great to see later on some non-textured model and some close-up shots too. So we can appreciate your sculpting and details better! Keep it up! :)
I think you could easily divide it. There are ways to work completely seamlessly btw(not polypaint).What do you mean by same texture ratio? I'd suggest to make the whole thing in your modeling package, so you can weld the seams, and not get any hard edge or lightmap seam.
Tonight's update: Started blocking out my base mesh. Proportions still need some tweaking but its getting there. Don't mind the polypaint :p Just got a little bored at one point and decided to have some fun with him while I work my way out of the ugly phase.
thanks for the spheres screenshot! :D loving your sculpting style, it's really inspiring... even more seeing the amount you pull out so fast also minor noobish question: are the darker parts in your sculpts polypainted? and if so why do you do that? is it just a preference or has it any purpose?
first i'm like: what the hell? don't we already have the internet and photoshop? we don't need them together and call it zbrush. then you check out more of the polypaint stuff - which does look promising. but i bet you can make anything look awesome at 20x's the speed. . .
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hey guys! Eversince I saw the sleeping lady's sketch by amazing Deema Egorov, I knew I would sculpt this one day! Sculpting and polypainting is done in Zbrush and Rendered in Marmoset toolbag, and the cool black lines around the shadows are rendered in 3D and refined in Photoshop! Here is the link to Turntable:…
Just thought i would throw this up here and get some feedback and what not. I'm really trying to push myself to do more work so posting up on here will hopefully keep me going even more :) So here are a few images showing the process Concepts: Sculpt: Refine and Polypainted skin: Final with Photoshop:
Been working on this Splinter Cell style spy character for the past week. First I made the base mesh, then brought it into zbrush and worked on it for several days, sculpting and polypainting. Then I retopologized the high poly to get a good low poly. I baked down from the zbrush model and worked on the resultant textures…