Thanks everyone!! So glad people are liking this so far. @MDiamond - I think that's our tech director's model. I'll be sure to pass along the compliments :D @jfitch - Thanks! I believe our animator will be writing one of our upcoming blog posts about animating the Robot, so you'll be able to see it in action soon.
Substance can do mixed renderer support because it's an extremely limited system and they've adopted a relatively new material framework called MDL that's designed for doing exactly that. They use a glsl Shader for realtime work and an equivalent iray Shader for the offline bit. This is exactly the same as using a pbr…
MDGM: Thanks! No tutorial just tried to look at work ppl had done and made them from that. Jessica Dinh: Hehe well, the grass is not my favorite part, as you say it looks weird, but thanks for the kind words on the rest. Maybe i will update the grass ^^ Ehsan Gamer: Thanks! Goeddy: Ya for production that would prob be the…
Hey storm3, good to hear you back. I hope the pain doesn't amuse you much. Sounds like you know alot more than I do. As what I know, apps can't decide when to fire the garbage collector, it is controlled by the dot net system. Also in my multi threading codes, no new objects are created since new object creation is not…
for me its MDK or original Tombraider. Just can't beat them for good old "gun and run" action. I'm a retro kinda guy though. God of war was good though. I generally 5 years behind when it come to games.
Ah, I think know what you want. That's still Alien Swarm. The Horse Strangler works a lot by replacing default files with custom created models and materials he incorporates into the particle effects. His fissure and lanaya wards are good examples of that. For that you have to manually compile a .mdl file from .smds (which…
Mdotstrange is currently teaching himself how to make a game in Unity using C4D. He's been documenting his journey so far on his blog, including useful resources he's discovered: http://mysteriousdollfilm.blogspot.ca/ Don't be turned off by his art style, he has deep experience using C4D from making his one-man feature…
Big update post inc: I have been mostly slow with modeling in the past year or so due to life and overall workshop scene changes. With that said, here is what I have completed since last update: The following sets I provided skinning and technical support. Thanks goes to their authors for giving me the opportunity to do so…