Cool iskandar80! I can't wait to put my hands on it! I been trying to make a good workflow with Cinema4D Body Paint, Photoshop Extended 3D Paint Tool, Maya Brush Tool and Mari. I have big hope Substance Painter is going to be the one complete my workflow!
Started refining the thrones and added the outer details. My initial design felt a bit underwhelming, so I extended it a bit, and before I make the high poly I think I'm going to make some inlayings into the core-part of the throne, to give it a few more sillouette-changing features.
Still having problems getting the texture rotation and scale on brushes, but I do now have translation. Notable recent additions to the toolset: * Simplified 3d Skybox design * Entity I/O interface (extends the Convexity Entity functionality) See full changelog for other changes, updates and bug fixes.
Sorry, should have mentioned - Modeling in Max and baking in Topogun - extending the cage by about 9 units to cover the high poly. I don't quite follow you though - "barely moves along the axis it's distorting?" I think I know what you're getting at, maybe, but I'm not sure.
But they do extend beyond 0-1, don't they? It looks like he has the face in the 1-2 range. That would definitely cause an issue in zbrush at least, and have xnormal ignore them. (Edit: Nvm, just read the next sentence again. I thought it was initially just about packing).
All, I am currently putting all efforts into a language port from javascript to livescript. I hope that the code will be easier to maintain and extend in the long run. No more 3000 lines of code in one file!!! Isaiah, here is it packed up with zxp for now: latest (untested) version using zxp
Sorry to see you are having so much trouble baking things out. It may be your scale is very small so the min/max values set in xnormal are too large. You can check this in the 3D viewer in xnormal as well and see if your cage is extending too far out.
you smoothed the top ?? looks like plastic that way lol and to much scratch looks more like a rocky surface leave the big ones try removing dirty ones also extend some scratches till top i think will look better that way just my opinion though.
If you've got the extended additions of CS4 (CS3 as well??), you'll have a 3D viewer mode, which you can add diffuse, specular and normal maps onto a .obj model. Although the normal maps on the model dont look intense enough (can hardly see there's a normal map applied, but it is there).
haha awesome I love it. I was going to do an evil looking one but I got tied up in contract work. Nice! Love the blue greens you used in the shadow. I also like how you extended his face down into the beard part and it worked so well.