Oh. To clarify yes it's completely 3D, you can rotate around. The characters are all 2D billboards though. The problem in why I'm not completely understanding how they do it, though, is where it wraps around; this chunk in particular: What I'm thinking is it might be this (excuse the mess). With red being a grass texture…
why you quoted me and said "Don't worry I got this >:)" I don't get why you quoted my question. edit: nevermind, thought about it... lack of sleep took me a few... you were just giving him suggestions on how to make it efficient while keeping the symmetrical sides uved seperately. I'd still suggest uving one and then…
Her mouth muscles are too visible and the part behind the eyes is flat. Hers are very visible. Also, the parts behind the eyes ( the one you pointed out) are not too visible. This would work if I was going for the realism but since I have to keep in mind that Storm is the imaginary character from the comics I have to…
Duly noted. I'll try and find an art style that I find comfortable, although I do enjoy just randomly picking up a concept piece and making something. The texturing is something I am still currently working on, as I (unfortunately) lost the pen to my tablet so the most I can do is make the normal maps and unwrap the UVs.…
@silix: okay nice to hear that notebook users are able to use 3dsMax ;) Updating my video card drivers had no effect. Still weird shading. Where can I get the hotfix/service pack? @aivanov, [HP]: Thank you! I will try that out! **Edit: okay so I turned on only 1 viewport light and it seemed to have fixed the strange…
@Tom what do you mean a 5cm minimum? How do my proportions look guys? The coffee table/sofa seem a little off but then if i scale it down to the concept it seems far too small for real world scale? EDIT: Oh man didn't realise. I created a box to scale of a 180cm man and It showed me my room measurements were wrong. I had…
hey yeah, that's pretty good for a decent display! -Definitely reasonably priced for an ips Though I'm starting to lean towards a TN panel now, after seeing some comparison videos between the two. Having clear motion without any ghosting artifacts, for work, takes precedence over Color & Viewing angles [i'll probably mount…
Hey Joost! Thanks for the reply, that's very interesting and I am definitely going to check that out. I also today though, finally got the solution to my problem. I talked with Liam and he was amazing help and never would have figured it out without him, I got the knowledge on how to properly chamfer and set vertex normals…
Oh boy, that sucks. I'm a bit shocked at how bad that design is, but not surprised at all that he's been given a new form. I think I read something about how they want to do away with parts shrinking and warping during transformation, and that would certainly cover Megatron transforming into a pistol. Which is really too…
Smoke and Fire? Just saw this the other day for Blender 2.5, haven't done it myself though so I can't say how easy it is. http://cg.tutsplus.com/tutorials/blender/introduction-to-smoke-simulation-in-blender-2-5-day-1/ http://cg.tutsplus.com/tutorials/blender/introduction-to-smoke-simulation-in-blender-2-5-day-2/…