The cloth on the gun mantlet still looks weird, I would suggest to sculpt it or ditch it and go with the version without the cloth. Dont forget to add all the small bolts and rivets to your high poly! Keep it up :)
Couple nice vids showing off the new havok cloth and destruction. Cloth: http://gamevideos.com/video/id/17589 Deformations: http://gamevideos.com/video/id/17664 Destruction: http://gamevideos.com/video/id/17668
overall composition looks good, clothing needs some work, the belt for one looks loose and the clothing looks a little too smooth, could use some more wear and tear than just a few patches
I'll get the beard on there soon as possible, really not sure how to do the beard I might use alphas or just sculpt it. as far the clothing I'm waiting to finish the body completely before I model the clothing.
Another update on the body. Now she has clothes too! Improved the likeness after a round of feedback. Trying to get her profile view right before focusing on detailing the clothes next.
I started Blocking out the clothing. I need to work on the Back pack and should cloth/armor. I also added braided hair but I have mixed feelings about it. Update:
@suspectlogic Marvelous clothing you have there! I'm curious, how did you insert the belt geometry after building the cloth without it going all haywire when you simulate? cheers
I have taken the model into Marvellous designer to build a foundation for the clothing. I am struggling with this quite a lot, particularly with making the cloth sit well with the metal rings and overlapping pieces. Any tips would be greatly appreciated.
Full Clothes Concepts: Probably going to keep the clothes of the upper body more simple and not too much, don`t want it to look overloaded. So no cape for Pirate Rakan... So, which direction should I go for?
Yeah, and perfect to be played in Dante's Inferno / Devil May Cry fashion. Yes, and if it'll be a truly game, can we change her clothing ala-The 3rd Birthday? Clothing destruction may not be pulled off as of this time though.