Right now it looks like you started in with details too soon. You need to rough in and define all shapes first, doing as much as you can at each sub-division level before moving on to the onext. Otherwise it starts to look blobby and undefined. For instance, it is way too soon to be worrying about the nipples and the belly…
Thanks guys! @Andrew Mackie: Do you have a non US keyboard? I will look into this. @gsokol: I have considered giving the user the ability to set the default light and model positions. I'll add this in very soon. Multi-map support should be coming soon, I'm doing un-listing and trying to get rid of whats below right now…
I hope what I said didn't come out as criticism/complaint/negative intonation, because it's not what I meant. I truly appreciated you taking the time to help me (us) out here. It has definitely given me alot to consider, and it has also made me realize that I have a long, long way to go before I can even begin to think…
Thanks EarthQuake that is a big difference. If i can afford it now i will get the i7 2600k and if not maybe it will go down in price in 6 months or so. I have 4gb right now and is too little for udk and zbrush these days i think. Just want 16gb ram soon. I am torn going with ati or waiting out nvidia 600 cards and hoping…
Thanks for the feedback! I just smacked the white paint on it while I searched for my wacom pen that I've probably forgotten at a friends house. It looks thick I know, but I'll change that very soon! :) Once I've normal mapped the materials I'll make sure that the wood pops the paint! I know that it's going slow but I…
Also when announcing your new awesome project make sure you start your p&p-thread at least a week before actually starting to work. Start populating your thread before posting any art and ask for feedback as soon as you have created a 2 minutes block out. Because you it's never too early to get some feed back. Oh and for…
that site loads forever (and with a arial font !?!) [+2 min. here so far] you could load each piece as soon as its demanded i.e someone clicked on a thumbnail using external assets instead of pusing everything into 1 SWF movie. Also for high efficient SWF movies try to use tiles as possible for bitmap graphics (loop stuff,…
Wow I cant believe its been sooo long since I updated this thread :poly122:. I got caught up working on everything I guess. First off thanks are in order. @ Kevin Johnstone - Thanks for the great advice man, I really tried to take what you said to heart. I went back into most of my assets and managed to cut around 1k tris…
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