I wouldn't be surprised if there was a swap happening, since that kind of detail would be wasted on the gameplay camera. That said, you could do something similar even just using a tileable brick texture - map it to a plane, then cut out individual brick meshes and place them at the corners where you'll see the silhouette.
Its very straight forward in my imagination... Even if its a cylinder with 1000 segments, it would be only 2k triangles which can nicely live without any lod, and the curvature would be smooth as well. When the circle gets smaller, it could be swapped to a lower poly one to reduce overdraw in the far.
your poly placement is way off: the shark probably has less polies in it than each bulb, poly count per element should be more consistant to the screen space they take up. also bike wheels have too many polys in the cross-section and not enough round the tube, swap that round.
When working producing art all day Im too shagged out to do much at home artwise - three kids also need my attention. When Im not working in art I tend to do traditional art, drawing and even some painting. I also paint miniatures for 40k.
Actually, it should be possible to use this on animated meshes, but it would be pretty much like alembic. It would be a simple texture swap per frame. Not worse than alembic, and you can stream it. So there is no vertex transform in a way that we are used to. I'm just thinking loud though.
Modo indie seems like a good way to learn modo. £10 a month while you learn (no real risk) and if you decide you want to swap to modo full time... Modo full is like 6 months 3ds max sub to own modo entirely.
Hey man, sorry I didn't get back to you. Yeah, that's a really good point. Hopefully I'll get around to setting it some kind of context and get some ideas for more props. I think I'm swaying toward the snowy/mountains kinda thing.
Fo sho. Was playing Forza 3 just now for the first time since GT5 and it's definitely my favourite. Car physics are spot on, realistic enough but fun. Customisation in Forza is hands down the best too. Engine swaps and big noisy exhausts on a Honda Fit ftw!
Didn't tweak a hell of a lot, since the base was good. Some UI changes (especially in the side panels), some additional brushes, palette swaps, etc. Excellent base to work from Cyrid, thanks for sharing! If anyone feels like downloading it: www.ivassago.com/temp/ZStartup.7z
hey Vig it worked perfectly, not to point fingers but i think its something with the way slideknit converts the UVW coords to XYZ coords because when i used the textools UVW swap and then applied the morpher/skin wrap it worked perfectly using the same settings as Slideknit.