*does a birthday dance that you can't see and appreciate, which isn't necessarily your fault, but all the same, why do i bother, tch, no gratitude some people* have a happy one Mr Man.
The 'traveller book', and old sci-fi role playing game I remember from my youth (with an illustration by Mr Jaquays! Space crusade board game.. I need to buy more lego - it's dirt cheap.
Hello guys a while ago I posted a link to some udk tutorials of Mr. Christopher Albeluhn , Im doing it again for those who are new to udk , have fun. Credits of the tutorials are of Christopher Albeluhn http://www.chrisalbeluhn.com/3D_Tutorials.html
Here's the sculpt of Brandon Routh that I'm working on. I think that it's looking good, but not really looking like Mr. Routh. If anyone has any tips on what to fix I would appreciate the advice. and the reference sheet that I made
@Eric Chadwick I believe MR tangent calculator is pretty f**ked. Have a look at this post: http://forums.autodesk.com/t5/3ds-max-forum/mentalray-bug-incorrect-tangent-normal-map-calculations/td-p/6313176
Looking forward to see the final model man! Great Job! Mr. Holdeen really does a lot of great, and awesome character designs! I'd like to do something like this in the future! More power to you El Scorcho! :D
Yep, what Mr Jukes said. Like him or hate him you have to admit he's had a deep impact on our industry and is a source of inspiration for many. The man could paint circles around anyone here, literally...
Rendering a real-time shader in MR sorta defeats the purpose. If you want a render like that you'd be better off building a shading network of non-realtime stuff with true AO, SSS etc, render in multiple passes and composite.
hmm, never used it myself, but im pretty sure arnold is an offline renderer. You also have Keyshot for realtime rendering. Also, Vray (and MR?) have realtime rendering options available? RT and iRay i believe they are called.
the textures are pale, gray so is the rendering. The AO bake is also to obvious - there is to much gray scale noise in his face but first perhaps create a prober render and scene setup with 3 point light for example and FG renderer such as MR.