Thank you both for the comments. In regards to the scale of the rabbit, right now I wanted the armor to be setting inside the fur, so the entire surface of the rabbit should grow beyond the armor. I am hoping that gives the thickness needed. As to the canvas size problem. I am planning on breaking this down to sub tools…
The dog had a really nice silhouette until you put the armor on it. Try to streamline it with the flow of the dogs forms more. Be mindful of how things actually work. Look up horse armor. Don't know what's available in modern times but more ancient stuff should surely give some inspiration, medieval etc. Would probably…
Ok a couple of things here: - Wings on the backslot look very out of place since they are from a very different artstyle in terms of the texture. Perhaps you could sculpt them out and bake some normals there, then it might look a bit better. - texture on the legs look very basic and dont have that much detail at all, also…
You really should be separating objects they way they would be in real life. Don't sculpt belts into things. Button should be modeled out. You should build you geometry to support seams and pockets in your bags. It looks like you just took your highpoly masked and then extruded out for the edges of your armor ( which is a…
So here is my base texture. Where I am having troubles is with the shading of the grey armor pads themselves. Should I put in highlights and shadows, or use a material? Do I just make them pop out a quarter inch like sitting pads or paint them like metal armor? I could also add little lines, divits, and tron patterns as…
This is a great start! I think adding a bit of contrast would help greatly. The armor looks slightly tarnished- that could be fixed with a spec map or by adding more light in your painting as well as some saturation (The skin colors out-weigh the armor colors which may change when the fur is added). But I guess in the end…
The design of the character baffles me. Why does a bird character have mechanical spider legs? The top half looks medieval and the bottom sci-fi. It'd be nice to see some of that high tech-ness on other parts of him (the head, that massive collar, his armor, etc). The texture could benefit from some contrast. Right now his…
Couple of things i'm working on: Just some sketches right now. First one is a Sword i'm going to add to Oblivion. I call it Sunshard. I've got a story/quest that goes along with it, gonna make a little dungeon up in the mountains to go along with the weapon. The second one is a character sketch i'm working on. Going to…
Hey, I'm a bit late to come and say this but I didn't check it earlier sorry, I think your values don't work at the moment, I understand you want a black armor though; I think you have two solutions, either rebalance your levels and make the armor brighter I think your model would benefit a lot from it. Or you can boost…
yeah, this is really well textured man, looking great! The only thing that really bothers me is the drastic tapering down you have from the chest area. The middle torso is way to thin atm especially considering he is wearing armor. I would scale that area up a lot, and I think your good to go. [edit] Okay, one more thing.…