seriously, im not even trying to find a job anymore its almost not worth the effort. Going to go the indie route and try our own small game. AAA dev just isnt worth it plus the companies have the business model all wrong to succeed
This is why I stayed making old school art, more time being creative rather than juggling layers and masks in photoshop, not really knowing what the end result will be until it's in engine. I'll gladly work on a AAA game if this automated pipeline becomes the norm!
So wait... the op is going to spend several years making a AAA game based on what a handful of devs say is going to sell more... fucking lawl... do you work in upper management for a publisher already? Cos you have the right attitude for the job.
very cool. bummer to turn it into an action game, but i guess that's where the AAA market is. I'll get it just to see some imaginative environments, and unconsciously dredge through all the combat, like i do with most games. KP -- Wayne Barlowe is my hero.
Probably that 8k/120fps/ray tracing wouldn't happen simultaneously. Probably you could play lowpoly indie games on 8k on 120fps, aaa games with one or two ray tracing features on 1080p on 30fps or some other combination of these. That would sound more realistic.
Holy shit, looks like blizzard will make tons of money with the AH! Buying virtual stuff for more then 1 dollar is already crazy IMO. I just hope this marks not the beginning of Freemium AAA games, i heard Crytek will already go the freemium route.
ROWE = Win. 1/2)Our company is generally a clock punching culture, but I've been able to swing it to being hybrid for our team only. 3/4) Yes! Location, AAA title, and working with talented and driven artists that will push me to get better.
This game is the bee's knees! Just got back from the expo and i'd say was the most fun game in the Indy section, I'd also rate it more enjoyable than some of the AAA titles I played today! Was nice chatting to ya man! All the best :)
It's used in some way or another by a whole bunch of AAA studios out there and around 20k indies. We can't talk specifics but if you take a peak on our website you'll see quotes from Dice, Naughty Dog or Ubisoft as a small sample of Substance users :)
yep, that video looks like a nice AAA nextgenbullcrap game, all grey and bloomy... the good side of the thing being that it seems to look better than resistance...that or arsh's technique depicted in the e3 thread worked I'll wait for more before giving my judgement.