Greetings fellow peoples, I'm looking for feedback on this small scene I made. Main objectives are getting better at realistic texture making using trimsheets, good topology in general and/or for modular asset usage for it to be more towards engine-ready. Link to project; https://www.artstation.com/artwork/4XAaA8 Thanks in…
well it depends on how big we are speaking. i guess everyone here assumed really big environmental pieces. it is just a matter of texel density or memory usage. a uniquely textured rock will likely eat a lot of texture memory or look very blurry compared to other, smaller elements in the game.
Hi, Is there a way to make spline meshes visible in ray tracing (shadows), or is it not supported yet? Is it possible to bend actors with static meshes without the usage of splines in UE4? Thx
That would be the Parallax node :) http://acegikmo.com/shaderforge/nodes/?search=Parallax Check out the parallax example shader if you want a usage reference!