hot damn!!!!11 I'll be taking some time off for this one. This game is going to be a Blast! Magic missle is tight. I wonder how many globes you get at the highest levels.
Yeah, PS miss scripts/generators like this. I would use magic wand, select random 10 bricks, add feather ~2 and assign color, after 3 rounds it will be done.
Yeah the beginning is not good at all no help or tutorial. You cant block if you use too much magic, just why they connected those I dont know. Be prepared the combat is difficult.
collapse the stack and reset xforms.. dont know if that will fix it but its always the first thing i try when anything is wrong.. reset xforms is the magic "fix unknown problem button" in max
Wouldn't using the build in Render UV's w/ just seam edges selected be easier? Of course you'd need to then use the magic want in photoshop, but selecting big chunks is super easy. Cheers!
I thought the shakeycam was a bit OTT and the "magic hands " did indeed spoil it considering the current generation of Transformers which have interiors etc. But very nice work overall. Very Impressive
It's been 10 years since my last Artwork!, Got quite free time recently so I was trying to make a new one again :) . Trying to capture the magical fantasy feeling on this piece hope you like it! IG : @andresuryaesda
http://www.kickstarter.com/projects/1461411552/elite-dangerous?ref=live Elite has gone down in history as one of the most successful games of the 1980s. It was the first open world game in which the player can freely roam a vast space. It was the first true 3D game too, and set many other benchmarks. Ian Bell and I set…
Maybe preventing polygons from flipping will do the trick? Then eyelids geometry will shrink into thin lines and wouldn't stick out of the head's geometry as on attached picture. Is there any way to implement such kind of magic?
hi I laughed, killingpeople made me lol I like turtles. I use Marmoset cause its a magic bag of cg rainbows. It is awesome but so are viewport shaders and the UDK