if you remove the bones, skin weight the hanging arm cloth 100% to hip or root (basically so that animation doesn't effect them), then use cloth paint tool in unreal, I think you should get a proper simulation. for getting correct scale in MD, that should be simple to solve especially since you do have one working example…
In Almost There weather changes quickly, clothes wear out quickly too. You will have to carefully search empty houses for decent clothing. Our social pages: https://linktr.ee/amtthegame
I've been experimenting with the Panel Loops and Group Loops features recently, and thought I'd try them out with creating seams and hemlines for clothes. Study 26 - Cloth Study Boxers
Some more progress. I'll be zombiefying it up soon, tearing up the clothes and adding in the cross necklace and the cloth around the neck. Also a way of keeping the book in place on the back of him.
the cloth piece between his belt and his chest armor is looking a bit strange, Im getting more o a sponge feel rather then cloth, other then that, its Looking good!
I really dig where you are taking her clothing style/ reminds me a lot of Korean alternative/goth clothing. Maybe this site might help for inspiration. http://www.virginblak.com/
@Carabiner fixed now with proper cloth, thank you! :) UPDATE Finished new plastic crates with second texture variation and clothes hanging on string. Still have to make that toilet cabin.
Nice work, I wouldn't be concerned about the cloth wraps with sharpness, it would help the bakes imo. I would, however, make the cloth a bit worn out/torn though.
Nice start. Agree with JamesBrisnehan. The size and intensity of your cloth wrinkles suggest thicker material than we are used to seeing on these clothing types. Also the rib cage looks a little deflated from the side view.
Still fixing proportions, its difficult with such baggy/large clothing to know what looks right. Tried to push the forms more in the clothing folds but the trousers are looking a little velvety at the moment. As always feedback is much appreciated.