My initial instinct would be to use the Skin wrap modifier to link the beard to the face (with morpher applied) and snapshot my face+beard blend shapes from there.
So here it is after all the emissive, lighing, and post process changes. I have to call it a wrap for new but STILL plan on coming back to it in a few weeks...
I'd say try to stop thinking with lines in front/side views, and try wrapping your head around planes tilted in space - It will be much easier and accurate.
Hey Everyone, Almost done with this piece and thought I'd post it for any last minute feedback or crit before I wrap it up. Let me know what you think, and thanks again for your help.
Finally finished the Hi Poly on this guy, looking forward to wrapping him up :] https://www.artstation.com/artwork/Kl3NX Rendered him in Marmoset 3 really loving it so far
Thanks man, feels sooo good to work on the new project! I'll probably touch up on this some time in the future, but I just wanted to wrap it up for now :P
Looking good, colours and all! I think the cloth wraps under his shoulder plate should be either reddish brown or red. Currently, the ash brown registers as leather.
I like where this is going! I think the density of detail on the top of the head is too high and uniform. It looks less like machine and more like messy wrapping paper.