FREAKING SWEET! Awesome concept. I am really looking forward to seeing what he looks like with that "spectral" eye. oh yeah and most NON goofy looking Cyclops ever. Great work mr.
Thanks Mr. Craft :) Got the highpoly done. Now getting to work on the low poly before I move on to a helmet. Just need to figure out an efficient and procedural way of handling the patterning I want for the hilt
The SOPA is like the spaniard Sinde law, and i don't think it will be so bad as too many claim with some changes. Megaupload was closed and sopa weren't approved :) . Explain me how copyright works mr clever.
Loong time since my last entry, time to post! I practiced some human head topology a few weeks ago, managed to google some refs of Mr Bruce Willis. This is how that turned out:
I think honestly a young director would be best as they would have some of the "80s" culture as part of their childhood. Thus they could make it as a fan, and see it done right. Mr. Bay still seems too old.
[ QUOTE ] [ QUOTE ] Jonathan has 107 friends. [/ QUOTE ] HAHA!!! [/ QUOTE ] haha its closer to like 20, most of the people on there are along the lines of colonel sanders, the cast of full house, mr. t, gumby, etc.
Thanks for checking out the DVD, Alex. I'm glad you got some useful info out of it. And Mr. Chadwick has actually written a quick tutorial on how to loop procedurals: http://www.ericchadwick.com/examples/looping_a_procedural_texture.html
[ QUOTE ] Well now, no more "throwing down" ww2 info for me. Scott is liable to kick my ass with knowledge [/ QUOTE ] What, and you ever thought you had a chance against the legendary Mr. Ruggels?!
These forums are going to be renamed id-count before you know it. :poly108: Tell Mr. Carmack I sure will be buying a Blue-ray drive if id does release the special edition of Rage on blue ray. :D
Just did a test that seemed to work for me. Under Render Elements choose "mr Shader Element" then assign it a ambient occlusion shader in the "parameters" tab. This will spit out a second render pass whit your AO.