You seem much more comfortable in traditional mediums than when working in a digital format. Your linework on your faces especially is pretty solid and you seem to be able to get what you're going for there. I would try to branch out a bit more, though. Your bodies tend to be weaker than your faces, and your digital stuff…
Hi guys, Yesterday I spent all day doing tests and I think I got it. For the weird artifacts in the rails I noticed that while editing the normals helped, it didn't completely fix the issue (see post above) so I decided to used a "brute force" approach and instead, I used a different smoothing group for the faces showing…
Hi EQ - just wanted to mention that I am running into a very similar issue to the one highlighted earlier by Mdk : http://www.polycount.com/forum/showpost.php?p=2012772&postcount=31 The scenario is very similar : a VMT which has a very high Specularscale of 15, and Specularcolor commented out : $SPECULAR_BLOOM_SCALE 0…
Mirrored UVs need to be offset in UV space because that way the baker knows exactly what geometry you want to bake to. In some cases it might get different results for different geometry (especially if you modeled the high-poly hurriedly and it isn't 100% symmetrical) and if the baker tries to bake two different spots on…
Hey man, your reference image is cool and I'm looking forward to seeing what you do with it. It might be better to start by modeling this in a T- Pose and then posing it once you are happy with the figure of your character. This will allow you to use symmetry as well as check your character against a number simpler…
@MiAlx : I don't expect the school to make me a professional, I know that I have to work hard during the course. I mainly see school as a controlled learning environment, in which I could make some contacts and get my hands on some tools and tech I normally couldn't. I'm definitely leaning towards the free school. Besides,…
The style would be done by the painting technique. You can have realistic looking planes, but also very stylized ones. http://cghub.com/files/Image/004001-005000/4485/944_large.jpg http://fc02.deviantart.net/fs71/f/2009/341/0/8/Bike_Girl_by_alienfetus.jpg (the forehead/temples, you could use some alphamapping as well)…
Update! Long tme no update, a lot has happened! Three videos have been released in the mean time. One action packed video, one showcasing the atmosphere and mood, the revamped first level, and the new menu. And a trailer. The trailer is a bit outdated though, it is from February. [ame="…
Firebert: Hey thanks for the suggestion. I remember the p90 as the rp90 best gun in Goldeneye 007 for the N64. Cool gun. Tumerboy: Man, your the best! I probably owe you a whole case of beer at this point. DannyLad: The GPMG is really cool. SnowGhost: Sounds like you really know your stuff. Thanks for the suggestion.…
Nice implementation of the design, my beef is with the practicality of the design. I like to look at design and implement it from a usability standpoint, so bare with me on this explanation. Many people complain about Bullpup designs because the ejection port (for autos) is tossing out hot brass, and firing just inches…