I don't believe this is the first time. I seem to recall Coppola being pissed aswell. Actually Vig, I think EA would care what one cog has to say and think. At least of course If that particular cog had major Hollywood ties. Anyone who's ever worked for EA knows how utterly gaga they are for film. There are no Art…
I love both of these cartoons. I went to a Flapjack and Chowder panel that Cartoon Network hosted at comic con. The creator of Flapjack(Thurop Van Orman) does Flapjack's voice and it's not that far off from his normal speaking voice. He's this guy with a big burly beard and this cute little voice comes out of…
From my experience, it depends soley on the number of bones you are allowed to have. If you can have more than 12 to 15 bones (also depends on your mesh density) then use bones. Here's some pros and cons to using bones. Pro's: Bone's can be blended just like morph targets. Bone's are faster to setup and pose. Mesh…
New problem, I have been trying to get this rim ,normal mapped and it hasn't gone so well. I can't figure out what I'm doing wrong. I modeled the low poly version, It's encompassing the high poly one. I unwrapped the low poly model using the normal mapping. and then when I rendered to texture, its giving me a lot of black.…
My roommate walked out of a bar(here in Vegas), after having not even finished 1 beer, got in his car and a cop walked up, tapped on the window and was like "get out, your taking a field sobriety test". Then proceeded to tell him he failed the test...like WTF? He isnt POSSIBLY drunk, but the cop was like "but IM gonna let…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hi! Thats unfortunately a very complicated question because it depends on so many factors. What type of game are you making? whats the art direction of that game? what type of device are you aiming for eg mobile or ps4? what shader will be applied to the model etc etc. These all impact on the method for making the texture.…
I actually thought I were pretty nice there. Side note, a Bethesda game will never actually fail in sales, just like how a CoD game will never fail in sales. Pros for Bethesda making a Stalker game 1. Larger areas to travel in, The biggest downside (besides the bugs) in the current stalker games are that the areas are…
This is great feedback, thanks everyone! Seirei and Orangeknight - In some ways I think of surfacemimic as the cgtextures of 3d scans, but I'm not competing with them directly. I debated a lot with artist friends over the business model, but ultimately came to the conclusion that because its so niche, there isn't going to…