s1dK - Thanks! Working on some trim today and also reworked the interior in udk (will post when I get more of a change from last time). Was really back and forth with the types of trim I needed for the scene. Ended up going really simple because I'm pretty sure the scene will suffer with this much small detail and won't…
Yeah I agree. I do love all the small detail, but I think it will cause a painful eye twitch if I over do the detail. So with the normal map patterns im simply going to scale up the detail instead. Iv done a quick paint over in photoshop. Im unsure whether to use gold or black trims. I think the black trims look better at…
Starting to build up some wall materials. I think I am going to try to make some ruins that had a painted plaster wall and stone trim work. Here is the plaster material base tests. Next up will be some trims and such. I think.. O_O Unless i get distrac...... OoooOOoh Chocolate. This is what the spider web for my wall…
Wow, I am so glad I stumbled onto this thread, I have learned a ton from you. Thank you so much. I am curious what kind of alpha you are using with your trim brush. It is obviously custom, any suggestions on what kind of alphas work well with the trim border and which don't. I have played around with a few of my own, but…
So I decided to the the Doom environment and figured go big or go home. I am going to use a trim sheet for all of the normals with some UV magic to lay everything out. I will then have another set of UVs for the pieces to then create masks for blending different materials. I will then potentially use vertex painting to add…
Confused as to why he would do any of that? janeil24kid, looking good, try and work a little longer on the surface so that it looks less like brush strokes. It's difficult to work with branch-like forms in zbrush, one thing that helps though is the Inflate brush. Use it to control the thickness when you get into trouble.…
@dzibarik : Thanks, dude! @Sir Apple : You're right about the lighting, let me know what you think of the new lighting! @Walou : Thanks, man! @martinszeme : Yeah, it's very bare boned at the moment. For once I wanted to post an environment during the early stages, so that's why it's like that ^^ @fullchaos13 : It's…
Good morning Polycount, Thank you guys so much for the feed back i really appreciate it! :D @cactus on fire Thanks man, I really appreciate that :D @Beefaroni Not at the moment, but I am considering mirroring some of them. I having some issues baking the high res :/ some of my details are not coming through....so i think i…
What is the context here? What kind of overall object is this? You probably don't need to merge the handle into the surface. This is creating a lot of extra vertices, and is pinching the surface. You can just float the end of the handle above a simpler surface. Same with the end of the trim at bottom left. The trim can…
good channel about how the games we slave over and put our all into, die in a dumpster fire of corporate ineptitude. I've watched this dude for years, crazy how the same mistakes get made over and over and over and over and over again by our industry Like watching a permanently intoxicated alcoholic trip down a 5,000 mile…