in the Contests and Challenges forum. http://boards.polycount.net/forumdisplay.php?f=47 there are usually weekly/monthly challenges but the Dominance War has occupied most people for the last 2-3 months. things should be back to normal in a couple weeks or so when everyone has had a rest.
Thanks for posting it. I'm required by law to join this challenge the moment I finish (or give up) the Dominance War. This is really cool of Softimage. And it gives me a chance to finally upgrade. Just a note, the rules say you must enter the challenge before getting your license.
I'm not professional 3d artist but I've challenge myself to do model every day because I want to improve my skills :smiley: I appreciate all advices that I will get from you :) P.S. I've started today because I didn't know about that challenge xD Video about how I made it: https://www.youtube.com/watch?v=hK8w5qHosLI
My entry for the Car Render Challenge 2016 at https://hum3d.com/car-challenge-2016 WIP: https://forums.hum3d.com/main-forum/humster3d-car-render-competition-pontiac-the-judge-4x4-mad-max-style I used 3d max and vray. Baking in Substance Painter. For texturing Quixel Suit and Substance Painter. Fabrics with Marvelous.…
Here is a culmination of what I had finished during the challenge. Cry Engine 3 Screenshots with Normals and simple AO as Diff textures. The floor has a bit of texture work done but still work in progess. Also including Zbrush renders of work completed during the challenge.
Made up a pretend challenge to make an excuse to create an old style game mesh in the influence of Q3A, you can join in if you want, i wanted to do it, challenge myself to do the most with the least, wanted to go higher but want it in the lowpoly thread. old: new: W I P - VON b. will be done slowly. concept link Up to…
Thank you. As always, desing\composittion\color\value have been the biggest challenges. Not to say that the technical is ever really easy for me, but I really appreciate the artistic challenge the most. Will post with as many updates as I can, or, rather, as many as my time off-work allows me.
Hi) This sculpt was made for a friendly speed-sculpt challenge on CG allies. It was based on the concept art of Raymond Chen. This model has some details that I added after the challenge was over. My model https://www.artstation.com/artwork/A9LmOo Concept http://https//www.artstation.com/artwork/z3Qyq
The Substance Challenge is back up, a great way to improve myself and get feedback from the community! Here's my progress during this challenge: First version Second version, added some more height variation and adjusted the albedo. Third version, added some more roughness variation.
Just setting up the beginnings of the scene I plan to put Proto in for the Unity Neon Challenge which I just found out about ^_^ Details of that are here: https://blogs.unity3d.com/2017/12/01/neon-challenge-announcement/ Animation for the scene I have in mind is also underway. Feisty!