2011. but as i said its easy to fix. just wanted to make sure anyone with the same issue had the fix. 2009 uses the old obj exporter so maybe thats the issue.
You are right Perna, it is Max 2011. Checked it today and Max 2009 works correctly as you describe. Anyone have any ideas on how to make viewport switching in 2011 work correctly?
Most will get delayed to xmas 2008 or 2009. Anyways i think MS covers their E3 on Xbox Live, atleast there was some announcement about it. Should include trailers, demos and MS presentations.
http://www.joystiq.com/2009/12/08/smithsonian-exhibit-the-art-of-video-games-opens-in-2012/ thought it would be sometime this year :( its a good sign though, hopefully will be a well done exhibit
Try MoP's random idea generator. Refresh to get new ideas. http://www.ldaustinart.com/paul/speedpaint.php Or... Michelangelo's Peita, 3 days. Go. http://stldesignworld.files.wordpress.com/2009/03/michelangelo27s_pieta_5450_cropncleaned1.jpg
Ok, but I'm using Mudbox 2009, so I probably won't be able to open your 2011 file. Perhaps just export your lowest and highest subdivisions as OBJs and upload that instead.
haha thanks! Have a lot more fixes to update! But yeah, now I'm using 2 monitors instead of switching back and forth between windows! makes a HUGE difference! ...and 3dsmax 2009
Sounds like they will be making some changes. Hopefully this next season will turn a big corner. http://www.nextonheroes.com/2009/06/21/nbc-online-store-reveals-heroes-redemption-premiere-date/
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop