Actually, if I may butt in for a sec, it's a good idea to never use those 3D models with textured muscles for ref. They're highly inaccurate, and the muscles don't morph with the movements so they're even more off when posed. Remove them from your life, and take a look at some 3D scans of real people, photos of real…
get a community college painting 101 course where they will ((hopefully)) teach you how to draw objects in the right perspective and apply paint in accordance to light and shadow theory once you get through your first super-sucky and cringeworthy attempts and take time to think what exactly you're doing wrong, things will…
700 t0 1500 polys we are having in a string. we are getting 19 to 29 frames per sec but its flickering while rendering multiple objects in a row like 2 to 3 buildings,road,footpath,trees,lightpost. How to stop the flickering ? Is there any procedure to render the nearest objects 100 percent & far objects 50 percent or even…
Hi, pretty smart to get your stuff on here at an early stage. Here is what I can recommend: No1: good job blocking out the pieces,although as recommended before me, it is much better to separate those as subtools. (just google and follow some instructional videos no2: do not go into the painting phase yet, you can still do…
this is looking great so far! Love the retro space theme you are going with! Im a huge fan of clunky/ retro technology :D There are a few things taht stand out to me about the head and profile that i think can improve graetly with a quick paintover. If you want I'll knock out a profile sketch for ya to show ya. The mass of…
You should of posted here, http://www.polycount.com/forum/showthread.php?t=106229&page=3 and yes blender and photoshop is fine. Masks just control how a material behaves, if you have a material editor in blender you should be able to set it up to work how it uses it in game. But really, you can preview all this stuff when…
Hoi, my "pupil-spheres" has 48tris. This is the best i had achieved to get a aprox. a round sphere. If i get under 48tris it gets more blocky. This is what i try to avoid. Hm, google tells me also that "iPhone 3G S: 600 MHz Cortex-A8 with PowerVR SGX535" can handle 28 million triangles/sec. Strange. That means iPhone4 has…
For me at least with static models and textures cryengine is the easiest engine out of UE3 and CE4 that I have used it is 10 sec job to perfectly import a model into cryengine but it took me a LONG time to find the blender to UE3 and even then my models often had a high failure rate. Maybe I did the wrong method of blender…
^ can you please state what we have to look for? It says, "the image is black and white but you DID see the color on the walls didnt you." =\ Yes!!! after the bar loads while looking the dot in the negative image, the left one turns yellow and the right one is red for .2 sec before image turned to black and white. Either…
Hi all, Team of former Game Leads at companies like Riot, Zynga, PUBG, SEMC. Looking for talented artists to join the team for two projects. Very early stage in development, MAY lead to compensation if/when we secure funding. Most of us are located in CA but are working remotely. 1) 2D Illustrator for Casual Mobile Game.…