Yep 3dsmax. After Step 3 if it loops fine don't worry about the contrast correction (step 4). It only works for B/W materials anyway. Which you could do your lava in B/W and add a solid color overlay later I guess... To loop the phase: - Turn on Auto Key - Move the time slider to 30 - Set the phase to 1 for material 1 -…
^ Just wanted to express my gratitude, really appreciate the work you'd put in as well as renderhjs for maintaining - developing this toolset. I'd initially tested 3ds Max Textools version back in 2016 alongside Max's modifier stack, when thinking of making the switch from Blender then. Oh man! simply an all-round sublime…
So Im setting up a new texturing/shader workflow for us which is gonna be pretty important and probably running for a long time. As I am in the finishing stages, I get the typical doubts, but just general curiousness as this is a very freestyle thing that can be done in unending ways. I know these things are highly…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Other than tactical markings, as the following image of an M113 MRV (Scorpian Turret) portrays, in fact a vehicle that was actually issued ordnance at the time I'd served which is now on permanent static display in one of our principle garrison towns, here in AUS: - 2 [B Squadron] - 1 [1 Troop] - Triangular Symbol denotes…
I love the concept and definitely think B is the way to go. I agree with timspanier that he needs some more shoulder and neck bulk. Give him the ability to use those antlers against another Mooseotaur, whether he actually would or not, as now I don't feel he'd be able to do much more then hold them up. Less so if he would…
Great Idea for a thread, but unless i've missed some specific issues I honestly feel there probably isn't much that is needed other than strongly suggesting that users switch to xNormal to bake out the required input maps. Though Blender is great in many wyas there are issues with using it to generate input maps and I've…
I`d say you have a little ways to go before you understand normal maps- firstly I`d look at your rgb channels to develop a better understanding of whats going on. r.128 b.128 g.255 is flat, I.E wont recieve any special lighting info, which is what most of your model is. the dent could be copy/pasted all over your door w/o…