Whats up everyone, as of right now i'm finishing up a scene i'm doing for my portfolio thats about 70% done. It's looking kind of empty as of right now so i'm adding a fruit-stand to fill things up a bit. I made the fruitstand, now i just need the model the "fruit" itself. So i'm wondering whats the best way to go about…
Hello. I'm a student that wants to start modelling from scratch instead of model modifications for machinimas as a hobby. Is starting using Mudbox with Blender a good start if I'm currently using 3DS Max 2012 (I'm graduating soon and the license is about to expire)? I already looked into other options and I can't afford…
DDO using the metalness workflow. I tried to create some black flat plastic, but wasn't happy with any of the results. They all appeared to bright, no matter which lighting or preset I use. It looks like dark non-metal materials appear brightest with a roughness around 60%-70%. For a quick test I created the following…
Just finished up my contest design, a Deagle with a 70's space theme. I took inspiration from Ralph McQuarrie's Star Wars concept art as well as the graphic design style from/inspired by the 1970's. Reference Art Steps At this point, I had loaded the gun into the game and noticed the beveling effect was looking was too…
I was wondering what kind of quality pictures you guys get straight out of the camera. I have a d200 + nikkor 70-300 1.45-5.6 lens. Some time ago i send it back to be fixed because it never made sharp pictures, and they replaced the AF transmission. I know that im not pro on settings, but i tried alot, and made a shitload…
Hey everyone, This is the second time I posted this I think I accidentally deleted my other one. This is a skin for the 70's and 80's Sci-Fi weapon finish contest. I have already uploaded this to the workshop thinking that was how you entered, after re-reading the instructions I realize you should upload a work in progress…
This is rarely the case, and rarely necessary, in professional life though. You make your assets and then lay them out in unreal. That's why it has a layout tool. I only bake in substance designer or painter. In my experience nobody notices the very slight quality increase from baking in separate tools. My workflow…
Alright so the poll was overwhelmingly (70%) supporting extra geo. So I added the extruded edges in most places and added a few extra loops in some the rounder pieces. I'm still had trouble figuring where the scythe blade was convex instead of concave.... don't know why I'm not seeing it so anyone who could provide a…
I've skimmed through a lot of it. That whole 70 something page write up. And that's where I got confused. I DO have a UV split in that corner. I always have. I'll try that method of getting rid of the gradients from that thread. Although, I would have never had such strong gradients if there wasn't a seam on the hard edge.…
Hey there, its been 4-5 months since ive posted anything but i wanted to share my progress on my graduation project which was a followup on my previous work. Didnt want to start a new thread as i still have this one but would like to offer my apologies if this is considered to be necro posting. [ame="…