Ok, here is another sculpture. I think, that there is still problem with eyes ... It took ~1h. @edit in 04 September 2014 I was busy in job, but I will try to show you in weekend some of sculpts :< I know, I brake my 'promise' about "1h per day".
Monstrous Mounts 1: Marsh Menace November 2014 This animal uses its false head perched on its secondary neck to appear alert and ready to strike as it eats with its lower, "true" mouth. In addition it can breathe through the upper nostrils while feeding on swampy foiliage.
I tried this one some weeks ago but after running de script nothing happend, do you know what that could be? (I'm using 2014) Edit: Never mind, this is pretty clear in the video i don't know how i didn't see it before :o
Thanks for the fast reply I gave it a try wasn't quite what I was looking for but it helped point me in the right direction http://brookhong.github.io/2014/04/28/keycast-on-windows.html Ended up just grabbing this and it seems to be what I was after bit more customizable and compact.
so valve wont tell us how many set we sold ? o.o and pior i saw the stuff that you created for spring 2014 :D storm ,earth, ember spirit ,awesome :D Ya haha i think this thread should be renamed haha :D
Hi, sorry for asking some basic question here. May I know that how do you guys normally retopo the dense mesh after the dynamesh all the way in Zbrush to create some complex shapes which demo in the Zbrush Summit 2014 by The Division guys? thanks
Smoke's on the way! I'm trying to avoid phoning it in with traditional smoke techniques. I've been playing around with a few ideas for 2014+ style smoke particles. It may all come to nothing but I'll post what I come up with! Thanks for the C&C so far! :D
None of these solutions worked for me. Do I need to convert my editable poly to a mesh before exporting it as an Obj? I am exporting from 3DS Max 2014 with no textures applied with the exception of the base grey material. I am also using Photoshop CC current.
Using 2014 Max Design. File would be maybe useful. I could check all the settings myself. I am off to sleep soon, don't bother with this problem too much. I will try tomorrow but morphing is also a solution. Thanks for all the help so far.
Yeah that fixed it. Another question though: Now when I run the Quixel Suite, the application opens up the incorrect version of Photoshop (CC 2014 summer release which lacks flash panel support and thus, sucks). Is it possible to tell Quixel what version of Photoshop to run?