DeeplBeepl studio looking for the new projects and for the new clients! Our Services: Concept Art and Illustrations 3D modeling and texturing UI/UX Game Animations and VFX Tour 360 don't hesitate to contact us bogdan.deeplbeepl@gmail.com Here is few samples of our wworks
Anyone looking to try a nice Smash Bros clone with a 360 should check this one out. Far clunkier and busier than the clean, smooth look of SSB, but very fun all the same. At ten bucks, it's more fun than most full priced boxed games. I dig it. Go indy go!
Hi guys! i'm working in a personal redesign of one of my favorite games 'Banjo Kazooie'. I don't like the xbox 360 version and i decided to do a new design. I stiil work in Banjo, and here are a few images of him: I want critiques and opinions guys, be cruel if is necessary ;)
http://xboxmovies.teamxbox.com/xbox-360/2840/Tom-Clancys-Splinter-Cell-Double-Agent/ This is the first videogame trailer that I've seen that was produced at the quality of movie production. I'm extremely glad to see this happening. As a fan of SC, and a fan of movies, I can't wait. Looks to be pocket-aces. -Adam
A very early stage of my first vr project. There will be some glow in the dark effects later on. It's so dark because it's much brighter in the VR glasses. 360° View in YouTube: https://www.youtube.com/watch?v=ZkGlSKtReDI
It'll happen just as soon as movies like the 2010 Karate Kid remake stop making $360 million worldwide. You and I may not like what Hollywood is putting out, but the rest of the planet is eating it up.
I've got a long list of unfinished or unplayed games I purchased for the 360, I couldn't possibly justify buying another console for a single game without getting myself banished to the couch for a good long time.
FPS - Spec Ops: The Line(PC). Way too awesome of a story for an FPS. Click Adventure - The Walking Dead (PC). RPG-ish - Mass Effect 3(360). Really hard to pick one favorite game...
Nope, no script. Just animated a 360 degree rotation, Make Preview out to AVI, and converted to animated GIF. First tree doesn't look like it's shading correctly. 2nd tree... can you show the wireframe?
Ah, but if he used material function he would have a much 'smaller' tree. Question, is there any way to do similar tesselation in dx9/10? How did Crysis tesselate their water in DX9 or on the xbox 360?