For graphics work you don't need a powerful card. Memory and CPU are more important. I have 2x GTS250 ($90-120 each), I bought them near-new from a guy at work, $150 for both :D They work amazingly well for artwork and games alike. For sheer compatibility reasons I would also suggest avoiding ATi cards.
You'll have a lot of bleeding with that UV layout(in fact you do!),unless you are going to use a higher resolution lightmap(above 128 ,which is really expensive...as xen said you need to minimize the number of individual islands by modeling contiguous geo and minimizing the number of seams/breaks in your UV,it's a little…
Hate to do it but we might need a slight extention of contest submissions. They broke the importer RIGHT NOW. I was testing some tweaks... Now gotta wait. (it's razor because I was checking to see if it was just my model export) ======= Decided I could crunch polys a bit more and add something to it. 120 tri for a…
In my experience i've used notCaptcha to reduce spammers - but the unusual part about it, it didn't render rotated images as it should. I went from 120 daily signups of spammers to 0 with the usual slow rate of humans coming through. .........and then the sysop upgraded the Debians, the image rotation bug is fixed and now…
Thanks guys, I really appreciate it. It has been a bumpy road but it’s slowly getting there. Thanks to all who helped with feedback here! @Cint 128 The first plan and the vista are one heightmap but the very far desert plain is just a decimated mesh of the same terrain mirrored and scaled down vertically. I’ve also rotated…
ll get it for PC. and will destroy all campers mercilessly with big artillery and tank rockets. also ... ...i hope this picture is true : hmm some cons : depth realism feature is good, but sacrificing good old battlefield feature is hurting BF fans .... i remember bf hack to put 128 player in one map. yeah it is actually…
The average diameter of an adult eye is 24mm or 1 inch and varies very little between people. We are working at half scale so I would expect my eyes to be 12mm or 1.2 because of my settings. My eyes come out at 1.26 and that was without even making them to measure, so I think I'm pretty damn close.
This is super useful thank you. I know this is a year old but in case people still stumble across this... @purehilarity 1.6 - 1.8 meters for an "average" human man size. Use this as a basis to make your world fit. Chuck a cube that is roughly the dimensions of a human man into your scene as a guide that way you can make…
A while ago, I did research on centenarians a.k.a people who live for 100 years or more, and one thing I notice that was very common with extreme old age is their eyes did appear very small. So I guess it's not completely unrealistic, although the OP can mention if it's intentional or not. Pictured: Oldest woman Jeanne…
thanks everyone. @ ZacD - my animation skills are very rusty to say the least and i am trying to get a friend of mine help me on that side. if it works out i will post the results here. @woogity - they are the same model. this should make it more clear what i am doing here:…