How can i export blendshapes from zbrush as a video ? i know about "movie" option in zbrush for recording a video or timelapse, but is there any way to animate this in zb? or maybe in maya? like this: https://cdna.artstation.com/p/assets/images/images/015/101/352/original/izabela-poznanska-mouthfunnel.gif?1547058850
Working for ISOTX in 2013. I created vehicles and helped with art direction for the game March of War. A turn based game built in Unity for computer and Mobile devices. Highly optimized and low poly. The Warzeppeling model The War Elephant model The Sickle model The Hammer model The Gorilla Mole model The Gotha model The…
Hi! Help me please. When I'm baking Occ map from high to low, then get artefacts. Turtle setup default settings except for the quality of. - Maya/Turtle 2013 (x64), Win 7 (x64). NVidia GTX 450. Intel Core i7. What could it be?
Hi everyone, I´ve built a Vespa in Maya 2013. The technique used was extruding from a single Face from bottom to the top. But that leads (in my case) to the Problem of some hard/weird shadows. I don´t know if my technique sucks or if its a Problem with maya. If you know whats the problem please respond.
Long time lurker. I'm working with an indie dev on his mech game M.A.V. It's pretty casual stuff so I get to tinker with it here and there after work. Using 3dsmax 2013. Doing it for free so I can practice more sci fi work since I make fantasy all day the normal job.
Thank you for the answer. I reedited all the post, because I realized that I'm baking with normal map active on model, so half of my problems is gone XD Still, ray distance at 0.3 (the first screen) or 0.03 (second) is problematic for my mesh
How cruel :D I like the idea. My first thought was the camera angle. Your screenshots are to balanced, If you choose an angle near the ground you get a more dramatic or thrilled result. example: https://delaneylewis.files.wordpress.com/2013/03/room.jpg Keep it up!
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Big John I haven't tried Vray's irradiance bake so maybe I don't know what I'm missing. Yeah it's pretty sad that maya still doesn't have multi-threaded map bakes (unless 2013 added this and I didn't realize it).
No problem. Also, it appears FBX files are now an option to be used as meshes, but I always stuck with OBJ, tried it out and with my FBX meshes, they never appeared in 3Do. Others might have better luck, I'm using 3Ds Max 2013 and Photoshop 11.02.