if you like to import a psd with layer you have to create an empty layer... rightklick onto the channel and go to import channel from PSD... note: this only works if you use features in your PSD file supported by mud...
BaseMaterial [TextureType].PSD is the expected file format for the primitive objects in 3DO. You could probably also name it anything else, as long as it's called TextureName [TextureType].PSD - try naming yours BaseMaterial [Displacement].PSD or [Height] to see if that helps. :smile:
yeah but it's limited by the view size, it doesn't has psd support, no blending options, no shading in the psd, it just project the whole view over the model smearing the texture, no layered projections in psd Yep. Maybe sometime in the future. Thanks you for putting it on the main page.
It's defineatly the PSU or mobo. My PSU fried out on a me back in June, and the same thing was happening (mobo light was still on). Due to that, it took more time to find. But it could also be the mobo. Just swap out that PSU and you should know right away.