Most likely it is too late for you but maybe this will help someone else as I was struggling with the similar problem. This happens because sometimes 3dsmax can't recognize which is the mirror bone so it picks the same one or a wrong one. In mirror mode you can see blue, green and red bones and red ones are those who…
Last week I've mentioned about this special SubD modeling technique and promised to write a brief tutorial, so here it is. In a nutshell: Create a low-polygon model and set all the edges that you need to be sharp and crisp to be at 1.0 crease value. To be in greater control of the surface you can also assign weights to the…
used max for about 6 or 7 years. been using maya for about 3 now. here's what ive got to say about the things you've brought up. Max things in Maya: Parametric modeling: no clue what you mean by this. lol. not sure what it is. Symmetry. Doable for basic things. no slice/weld but essentially instanced/mirrored objects act…
I think it probably helps to say what kind of work you do. For environment hard surface work, I've gotten pretty good with all the major programs so it doesn't really matter which I use, but the workflow does differ a bit between them. A lot of the stuff is the same, so I just copy/pasted.…
smart materials and mask are just convenience time savers. if you can look at a model and recognize that there is grease where there should be grease, the only technical thing you have to know to do l is how to use a layer mask. You make a fill layer for the grease, you mask it black, and then paint white to expose the…
Thank you! Photogrammetry can be quite approachable once you’ve practiced it enough—you can skip a lot of traditional modeling and get very realistic assets. That said, processing the scanned meshes is often the hardest part: cleaning topology, fixing artifacts, and optimizing them for real-time use. Textures also need a…
Yes and no. Without cloth sim? Yes. Suitable topology? Uh... As far as I know MD can't automatically create good topology. It's possible to start doing a manual retopo straight in MD, but unless they updated it in the month or so that I didn't touch MD this tool isn't perfect, making a hybrid approach the most efficient…
Maybe you can skip photoshop altogether and use a tool like Shoebox? http://renderhjs.net/shoebox/ But in case you can't I modified your script. Select a layer group, then run the script. It will create a new document, and modify that one. I find this better than modifying the original. You should keep the original version…
Sorry to double post, but a really odd issue is coming up when I attempt this method. I will attach a screenshot - Basically when I average the normals, a large black line appears across the mesh when I render, and I'm not entirely sure why. Also a second question - as you can see in the picture, because the faces are not…