Congrats man, I find it funny that they questioned you about whether your Right or left handed, because my Girlfriend always goes off how left handed people are better artists (her being left handed of course), haha.
Hi Brent! Maybe separate the pics into rows by game or something. Yeah it'll mean having to scroll rather than having a big page of images, but it'll be a bit easier on the eye and able to quickly go through images of a particular title. I'd ditch the flash unless you can get it preloading images or something, it's a bit…
bit of blockout for the minoa palace. like the main stairway on right but left side I think should maybe tone down the columns so that pathway ahead is clear focus. maybe see more of the city rising onto hills in distance on left side to give sense of vastness. I'll only show it from player perspective so I think maybe…
Now if you wanted to do renders left and right. From my initial thoughts: * Set up your scene in UDK * Export the geometry * Import into your app of choice * Animate your stereo rig * Bring back into UDK for each "eye" (Collada Camera animation import) * Render out the frames* for each eye * Composite in your application…
Hi pedro8999, Some of the shapes you've got there are pretty cool. I'd look at controlling the eye with value and position of some of the focal elements. For example if you apply some rough ambient occlusion to the image, the recessed wall on the left could be in slight shadow. The main 'money shot' looks like it's either…
It's just a simple aircraft freight container which is shaped like the inside of the fuselage of an aircraft. It was close to being a square but not quite. I mirrored part of it which left this gap. The fact that I chose to mirror it was really what left the gap and didn't occur to me at the time. So I was left trying to…
Hey ThinkKlinck! Glad you liked my help! =) Your latest shot is as you said, by far your best. Some nitpick things I would like to see is that you fix the bricks next to that door on the left, as someone posted earlier, too big. And also some more color in the shadows. Just a tiny bit, some purple or blue could lift it up…
As Cay pointed out the feet should have a slight movement to the center when you look at them frontal. The one touching the ground should be closer to the balance point in the center, while the lifted one should reach it furthest point from the center during the passing pose (its more obious for women, but man do it too).…
Hey guys, this is my first post on this site. I'm using unity and I ran into a problem that I don't know how to fix. I have no clue what to search to fix it either so if somebody could link me to a thread explaining it that'd be great! So lets say I rotate my object on its y axis, If I then make it rotate on its x axis,…