rock_small_porous level 0 rock_small_porous level 7 Method -- mudbox, start from circle How long it took -- 15 minutes What I learned -- Hard to get very sharp edges like you would see on a piece of splintered granite or shale rock with the sculpting tools. Will take a bit of time later to make a base mesh with lots of…
I know it may seems counter-productive but I wanted to try something for a long time. Instead of texturing the rust on the hydrant directly from photo sources, I decided to completely model/polypaint an entirely rusted version of the hydrant and to bake these map on the actual UVs. This way, I think it could give me much…
More stuff! Digi studies from photos. First two paintings done with the photoshop chalk brush with opacity set to pen pressure. Because I'm painting using opacity pressure, I used a more "layered" method of rendering (starting dark and then adding more light/colour). While I think that this is a good, structured way to…
So I've made a few changes to the mesh, hardly noticable though. Cosmetically I've added more interest into the texture to make it more interesting :) Once I had it to point where I liked I started playing around with rendering and got a little carried away :O Sorry if they're a little blurry, working from my laptop :S…
I miss 2 techniques from PS in SP: splitting layer by double clicking and then dragging black or white values. And Hue/contrast/levels panel. But for entire document, not just for layers, i know you can click on layer and put filter or levels for it. I want it as sepearte layer. Somethign like this: Instead of this, this…
Yes no problem, let's say that I have 30-40 animation layers in my scene ( I can't no longer work rotating some parts of models haha because Maya crash with this amount of layers) and I want to use the graph editor. If I select the COG of the character, the list of my graph editor will display the 30 COGs from every…
Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.
Haha, I just saw Allegorithmic has tweeted this material. - Great work! how did you make the jelly beans not to get into each other? - Thanks Vinícius! Ive basically layered them up. Each layer is a tile sampler node and I tried to tile them in a way where none of the beans touch. I then blended each of the layers on top…
You can have more material layers if you use less textures in them. For example we will create stain material layers that only have a base color map and multiply against lower layers and change the roughness. For bolts/clamps small metal bits we will use material layers that are solid colors rather than textures. not every…