Lighting always takes a long while. What you can do to reduce the time is to set the lightmass importance volume to something very small and not containing the forest if you don't want the full radiometric lighting calculation.
Yes. You need a second UV channel that contains the light map. It's where the baked lighting information for static meshes is stored. http://udn.epicgames.com/Three/LightMapUnwrapping.html http://wiki.polycount.com/LightMap That should get you started.
Made some more progress: Made a spotlight prop that will be on top of the structure. A comparison between the old radar and the new one. A comparison between the old containers and the new ones, they will be placed on top of the structure. Feedback is always welcome!
Made the lower poly version which contains about 10,000 tris (left). while the right side is about 40,000 tris. I plan to have a version of the right one for my final presentation of my model.
It is possible to import materials to the udk, as stated here http://udn.epicgames.com/Three/FBXMaterialPipeline.html but its a bit useless in my opinion. Materials will land in the same package as your mesh and contain only the linked connections to their corresponding channels.
I downloaded the project, And the obj-file is 0kb so It seems corrupt. Also the ID-file contain transparency as far as I can see, which causes issues. Could you re-upload the obj-file?
Chances are i have miss out a fair few objects in the environment from small containers to kitchen objects such as the fridge and oven. These will be made as i tick off what i currently have on the list so far.
just got this when clicking on the thread. Heads up to any mods: www.polycount.com contains content from 360.kombo.com, a site known to distribute malware. Your computer might catch a virus if you visit this site.
@bigodon Thanks for the kind words of inspiration. I think for now I am going to switch focus to something small and contained. I found this image and I like that it's sort of the opposite of what I was doing before.
Here's a link to the zip file containing a Maya file and the OBJ -- whichever you need. http://www.impdragon.com/lymillerModel.zip Unless you mean for me to post images -- that I can do too. Let me know.