http://www.thewalkingdead.com/jobs-looking-for-a-zbrush-character-modeler/ Posting this here since I just saw this in the bowels of zbrushcentral. Skybound is Kirkman's Image imprint.
Building a team for the development of strategic and operational war games. Any good vision requires the sight to see beyond what's in front of you. Whether you're a fan of the genre, or just looking to fill out that resume a little, this could be the project for you. Closed!
Anyone else going this year? Would love to buy you a beer! I'll be presenting our working group’s latest work on the industry creation guidelines. glTF & 3D Commerce: Unlocking New Possibilities for Real-Time 3D, at the Fairmont Waterfront, Wednesday 10-noon. This is a Birds-of-a-Feather, one of the best ways to talk shop,…
Hey guys, first post in a very long time, good to see animation now has its own section! So on my lunch breaks in a totally unrelated field to animation I have been creating this piece. This is my second time using Maya so it is a learning process on software as well as practice. Critique is more than welcome, I definitely…
No matter your Indie or large game studio, your game Art to looks Great! https://www.rt-pro.com/ * Concept art * UI/UX * Character design * Level design * Environment design * 3D Modelling * Animation * VFX * Cinematic / cut-scenes https://www.rt-pro.com/portfolio We can cover all for you! With over 200 artist we always…
I was hoping this was the coverage of the "Killer Portfolio or Portfolio Killer" talk on GDC. I really want to know what was said in that talk. If anyone who attended that talk has any notes, please share! edit: I found a link to the basic bullet points on that talk…
Eric: Thanks, I have read the skyrim modular talk, but I think I could benefit from another read-through of it. It is actually an interior doorway for a human to walk through, not intended for a vehicle to fit. I may post some pictures as I get further into it, and if I still have questions. Sounds like my scale may be…