Depends on which platform you are aiming for. On the DS you could use something around 300 polys for the main character and a 128x128 diffuse (64x64 preferably). The DS can render up to 2048 polys at the same time on the 3d screen. It also has backface culling and renders polys as quads instead of tris if the vertexes are…
Those rocks need a little color variation. They just seem like you slapped on a grey material. IMO they could use slightly harder edges as well. But they are getting there! Also, for the spec of the rocks, I've tried a few things. The best results were with a simple noise map used for the spec. The results are rather very…
@Obscura it's always like this when new generations of hardware are released. In this case a bit more extreme because of the rather unspectacular RTX20xx and the good performance of the RTX30xx. The strategy / product placement for the Quadros has been the same ever since... Pay 300% extras for certified drivers…
Yes I know, it was an example. If you go to the other side of the globe let's say eu to asia the price is around 1600 €. For Europe going from Italy to Germany is more or less 300 €. But my point was that even if the price is low, I don't think that a company would call you over in another country only to say "we choose…
Our head models are generally in the 30k quads range. But we build the topology to follow the facial features so there's no room for reuse there. We did have a few cases where we wanted to fit a costume or armor from a male character to a female character, like Shepard -> Femshep in ME3. In those cases the poly count was…
UI designers typically use photoshop, illustrator, flash and scaleform (that's fading), and in some cases after effects and/or a 3d package. (Blender would be fine.) In all honesty though a good designer could switch a lot of those for free alternatives and you'd never know. You could also pay $10/mo for mudbox or $300(?)…
Hello there! First time here, and first artwork. Hope you like it! Feedback wellcome... (oversize image disabled by moderator, original here: https://cdnb3.artstation.com/p/assets/images/images/003/080/707/large/chema-mansilla-baseout-0002-grupo-16-copia.jpg?1469442405) You can check the full process at my ArtStation…
Thanks a lot for the kind comments, everyone ;) @Xaragoth: Nice, you seem to be a fellow fan of the Hellscreams. I didn't plan on making a sha version but the idea does sound tempting ;) Maybe it is about time I'd change my avatar... :/ @katana: I went for a current gen amount of polygons on this one so Garrosh is about…
Stinger: Daaaaamn son! I like them blue crisp colors! You should add another, bigger (maybe a tiny bit motion blurred) dude in the forground, it feels a tad bit empty. Or add a big ass bird following him! :D Daew, Cheers man! If I do more Il go for some nice subsurface scattering for sure! ^^ Day 103 2015:
JordanN - Thanks for the tips. I'll watch out for dates / focus of the tuts. sacboi - Thanks, too. I don't mind spending some coin if the classes are good. I was just struggling to tell good from bad. Actually, I'm pretty surprised by how reasonable these sites are. Gnomon used to be $300 for a VHS. lol I'll check out all…