You could probably watch some tutorials that cover the basics in order to figure out how the whole process comes together. Here's one example of such a tutorial. And another. To answer the overlap question now: Generally in a game engine a texture is repeated in both U and V axis of the texture. So if you have 6 identical…
Using naming conventions is game development 101. Too bad that the majority of non-technical developers never get slapped on the wrist when they ignore the subject. Trust me, if you join a studio and always use good naming conventions, you will get plenty of love from the technical departments! Nothing is as frustrating as…
Thanks man! I made some tweaks so please let me know if you think this is more approriate! I tried looking for hologramm tutorials in UE4 but couldn't find anything concrete so I kind of patched others together and winged it, let me know if I should change anything in the shader! Ahhh wow thanks man! For the brief my…
Here's your options in my opinion - Just buy a smaller ATX case, you might find one about half the size of your current case. The Fractal Design Node 605 is $160 and looks like it could work, and is less than half the size of your current one. You might have issue with where you keep your storage and your heatsink's size.…
The script is updated to version 1.1 [ame] http://www.youtube.com/watch?v=jrJ5B20TqRM[/ame] As obliviboy suggested, the edge distance is calculated automaticaly to include all bridge edges. Falloff is also calculated to include all edges of the bridge when edge distans is used. "Interactive" Ralax is also added. Well, not…
man if only my threads on P&P had this much activity haha ^There are all interesting insights. I'm still trying to wrap my head around pbr/metalness workflow, I've read over the 'pbr in practice' article on the marmoset site but am still confused with regard to what exactly I'm supposed to be doing differently/what to…
Man, AMT Mesh Blend 1.1 plugin has issues with saving meshes in the Floating Assets Library. For some unknown reason it keeps randomly deleting some of my meshes i saved. It's super frustrating! Please double check it before releasing v 1.2. It might as well have problems with saving and memorizing high poly meshes…
I think it needs a bit more color. The models are great but I feel like you need more color. It feels a little of cold, it reminds me of the first level of Marathon. Most of the greatest scifi environments that I can think of use multiple colors to compliment the main color. Killzone 3 had some beautiful sci-fi corridor…
Here's all the original covers. http://www.fightingfantasycollector.co.uk/book_covers.htm I recall my favourite being City of Thieves. I also read The warlock of firetop mountain and Talisman of Death an awful lot as well. Found this box set that I might have to purchase on Amazon. Shame they aren't the original book…
I'm slightly confused but if you want a position map that runs -1 to 1 it's dead simple Make sure you're using a floating point bit depth for your graph and in your pixel processor just run each channel through a range [-1,1] node or do (y*2)-1 It'll tend to increase the contrast of the map as you'll be adding a load of…