V&A GAMES EXHIBITION - LONDON Videogames: Design/Play/Disrupt ***LINK to V&A*** Opening on Saturday, 8 September 2018 Videogames: Design/Play/Disrupt Explore the design and culture of contemporary videogames This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary…
Jeremie "Jerc" Noguer let us know about two tools, Bitmap2Material & Grunge Maps Toolkit If you're not familiar with Substance materials you should take a min or two to look them over. I covered them briefly in our 3dsmax 2012 whats new feature. These tools work in tandem with Substance to provide you great ways to create…
Hello So I've tried installing XoliulShader 2 in 3DS MAX 2013 x64, apparently everything went well till I tried to actually use it. When I was trying out the presets, on some of the cube maps, it was asking me to input the map, a sign that the maps were not copied where they were supposed to be. Then I tried looking for…
Hello Polly Count people! I've been playing around with the idea of trying to build my own game (well, me and my brother) and something that's been bugging me is texture sizes and poly counts (how I found your forum). I've been doing some reading over the last few months and people are all over the place on poly counts and…
Hey man, GoZ is an extremely comfortable tool that leaves you with no reason not to do a proper basemesh in your package of choice. So yeah before you get to paint a 2.5D textures you've got to prepare your "brushes"/tools and before you do that you take the 2 minutes to do a proper base in max/maya or whatever. I mean it…
@McFearson - I am liking the start so far. I would just watch out for the huge empty space on the floor. You will need to do a lot of decals, and or vertex painting, to help break up all the repetition in the wood modularity. Maybe just scoot the back props up forward to the camera more, because I do like the overall depth…
I completely disagree with this article: This guy is using of really low end user to grant Max some of it's useless (nowadays) features, like for an example bi-ped. "Complete Package for Game Development" - On my opinion, people don't know Maya enough to say at least what it can be done for game development, I will list…
hey everybody.. appreciate all the fine comments... master v12.. ya you hit it on the head... when i worked on aeries i decided just to go all out and not have any poly limit.. most of the objects in the scene have mesh smooths on them, as i just looking to anti-alias the crap out of him...and i did actually UV his body..…
MY FINAL SUBMISSION BACKGROUND STORY: Already as a child Jarii was enthusiastic about the apparatus her father created. She always dreamed of a companion made by her own hands. After a few years of hard work and research this saber-toothed tiger named “Clawdia” came to life. It should have a beautiful but still dangerous…