Hey guys, I am a college student and I was assigned to enter this contest. I created the Juggernaut's helmet using Lightwave. Links to works in progress below: https://lord-macaroni.deviantart.com/art/3D-Model-in-progress-742335737 https://lord-macaroni.deviantart.com/art/3d-Model-progress-2-742335754…
hello guys, thanks for all comments and critiques, this really give me more idea for other Character take some care. This is more old, some six mouths ago completed and the modeling i finished november of last year. This model in process had some trouble, for don't have the real concept for take this exact idea, lost…
hey jus alittle progress update, i was having alittle trouble starting the head but now i feel its going in the right direction. @samfisher84 im making the head a separate mesh right now and will combine it later like i have done with all the parts of the creature. i find it is easier for me to build my models this way.…
These aspects as Emil mentioned are required knowledge to becoming a good painter! Think of 3d for instance: you wouldn't put in fine mesh or texture details before you have the main shapes perfected, would you? It's a similar process with concept art: you create the main forms and shadows that support them, then build…
In addition to your search for a mentor, I'd suggest using Polycount to your full advantage by posting your work in progress, and contributing feedback to others. More about how this works: Sticky: How to use Polycount
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
This is what I have done so far for the Riot Creative Contest. It is a nice change working on a character; especially one I have always admired from League of Legends. Blocking this out in Grey Scale first to get the proportion and lighting right. I'm having some fun with this and looking forward to seeing what it is like…
going back and forth between the concept and your progress.. it seems like the proportions are off by a bit in some areas. could just be the field of view tho. i like the color palette that marq4porsche did.. though it seems like its just a small lighting change really. you could just mess with post processing i guess.. i…
Thanks very much for the critique. This is a fist pass high poly. For this first pass, I was trying to stay as faithful to the original model as I could. as for the vents under the front lens, they are there, just on a separate plane and that plane will be used in the normal map baking process. Now that the first pass is…