Okay I straightened out the head and neck UVS. I was wondering if anyone had any advice on armor topology and UVs. It seems like such a waste to me to have faces and UVs to an area that is hardly seen at all. In Diablo 4 it almost seems like they coil an edge over and either remove the geometry or give it some sort of dark…
Current Progress; ________________________________________________________________________________________________________________________________________________________________ Alright guys, I’ve decided my next project is an environment
inspired by the Hemwick Charnel Lane area from the 2015 game Bloodborne by…
Stefan has a solid understanding of how Durham has been working on their Game Dev course for awhile now, so I think (mostly) what he said is true. I'll add that from my experience at our studio, Seneca has been putting out some great artists lately (one of the best artists I've worked with graduated from Seneca). Now…