http://www.gamevideos.com/video/id/9866 i looked around a bit but couldnt find any posts about this. Anyways, some of this stuff has been shown before but there are som new stuff aswell. Absoluteley amazing i think. Granted you will need a pretty badass computer to run this but just the general workflow and useability…
We are looking for a few character artists (all levels) to join the NextGen MMO team. Email me at kcarvalho@blizzard.com if you are interested. Please send a link to a portfolio site with your latest works. Below are links to the job description: http://us.blizzard.com/en-us/company/careers/posting.html?id=09000A4…
I wanted an easy way to view (and eventually swap) textures on Sketchfab models so I poked around the viewer API and the texture viewing part turned out to be quite simple to do over a weekend. The UI is still rough, and I'll be taking a pass at the texture swap when I have the time next. To use it, visit the github page…
Hello, guys! We're the authors of some popular workshop items like http://steamcommunity.com/sharedfiles/filedetails/?id=677529214 or http://steamcommunity.com/sharedfiles/filedetails/?id=471440766 for example. We decide to make some skins for new Valve/Polycount contest. Now we wait for some critics of our old works like…
Been a while since posting so thought id update with this first. Spent a whole load of time getting that 3D Gear to actually be workable for some reason.. but it was fun and the first time Id hit hard the highpoly way first. Ideally going to get this posed in the next few days then sculpt in those finer details for a 3D…
Thought Id take a break from environment art and decided to start practising my modelling techniques, so I modelled a DC-3 plane. I remember trying to model this, this time last year and found it sitting on my drive, so thought id give it another go and finish it this time (: It came up to 18k polys, i think i could have…
Id focus on 2 or 3 major formats and forget about supporting the millions blender currently supports to differing degrees. In my day to day its usually .obj or .fbx for 3d .PNG for most images and .EXR or .HDR for high dynamic range stuff. personally id put FBX above DAE. as its well supported in alot of apps, especially…
blood pools and trails meh. real reality breaker is hitmans speed in changeing clothes, and the fact they always fit perfectly. can't count the amount of times i've just managed to change clothes and hide the body just in time in hitman games. id say its that at some point you gotta draw the line between simulation and fun…
Arghhh now I'm having issues with Substance selecting other material IDs because I increase the tolerance values. Any idea why this is? Is there a limit on how many colors we can assign for material ID? SOLVED: For anyone who has a similar problem. Add a blur filter and add a slight blur and then add a level on top to…
Im glad you changed your lighting setup from the first post, it looks a lot better. As a whole it looks great, id like to see some more small techy bit pieces to break up the large shapes. But If your reference images have a lot of clean surfaces then id say break it up with a procedural noise just to make it more…