Get rid of the frames. Remove counter. Post bigger showreels. Remove rat, weird A-Z thing, wood plane and machine from the model showreel. Remove (or lower the speed) on the running and very jerky ferret. Look over your traditional section, top row and the ferrets are great, the rest could be axed. Put the each of the…
I would unrotate this strip here (and any other strips) to be perfectly horizontal or vertical, aligned to the pixel grid. It doesn't matter if you make it horizontal or vertical as long as it's following either of these 2D axes. If you leave it rotated like that you'll have to use padding to avoid seams at the diagonal…
if you're wanting to move two verts equally at the same time I would suggest moving the edge instead with Mesh Tools > Slide Edge with the Absolute setting. I'm assuming you know you can scale across 2 axes simultaneously, so you must want to scale two loops that aren't aligned to the same axis. In that case you might be…
thanks for the info scumworks, I have no idea how it worked in oblivion and I find it wierd that this website http://www.creationkit.com/ has a wealth of tutorials but hardly any at all are aimed at game artists instead of game modders. I just want to import new models and textures into the game nothing more really for…
I'll never understand this practice of excluding people from game credits. It happens all to often in the case when an employee is fired or laid off, even if their work ends up in the game. From my perspective, credits are essentially free to create, just add their name to the list and forget about it. If a person did any…
Alright, I'm done with finals so I now have time to get cracking on Norse Kratos again. I added some scale mail, Loki's Helmet, Heimdalls Horn, a cloak and Fenrir's Fangs. I replaced the skull for Tyr's Rune of courage (the arrow). I think I'm going to keep axes for his primary weapon and then some extras weapons are going…
Hi all, got an other problem, i am making a lightmap for my model but some parts of the model are still black or colored, so they dont get the light from my pointlights. I've done already a few lightmaps for other models but I never had such a problem. PS: I took the edge itseld from Valve's original model, but reworked…
So I've finally decided to stop lurking and post some of the progress on my entry for this contest. Decided to go with Arcade Hecarim since I've always wanted to make a version a little more like the original concept. Any critiques would be much appreciated! Just started going in and detailing. Still have to remake the…
update, idk if i will continue it but maybe and it was fun, it probably took me longer than the inspirational piece, its in water+moss, shaking the barrel side to side is swiping action for axe and then forward thrusts is poking opponents. Changed the base so it just has to unwravel when it raises to expose the middle…
...dumping once again. Gotta fix the mohawk, tidy up the textures, and tweak the pose. (I didnt get the idea for this, the original was by paul romano http://www.workhardened.com/project/3/The%20Acacia%20Strain/Dead%20Walk ) gotta finish the polypaint, give this guy a huge axe, and then retopo/texture everything. No idea…