I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Yea... I don't know about that. No amount of peer pressure will get me to do that, no matter how drunk I am. More than likely someone's getting a shot in their eye and its whoever is doing the pressuring. I dunno maybe if I was younger it would have more of an effect, but I don't know... I've noticed that as people get…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE. UV Layout: Test mapped at 1K resolution Base material + grunge mask…
Yeah i saw it (good idea the wirexx comments thing), the only reason i wouldn't manage and all that other stuff which i think i might be able to do but i do no do "socials", discord and the like cause I'd have to trust, I'd just write up doc's/pdf's/jpg's and let people manage themselves. Do not feel like people like being…
Unless the studio's already committed to a multi-DCC pipeline that's not really the case. people have to be able to work on each other's files so they all need access to all the tools - that means not only buying licenses but also handling distribution, plugins, tooling etc. It's a lot of work to maintain
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
This is very impressive! =) You have so much going on, it's crazy haha. All the details and the countless items. B) An idea, you could have like an emergency exit by one of the doors. Or if it's military perhaps some warning lights of sorts.
Yes, another project. This one I finished a few months ago, but I always had this feeling that I could improve the texturing and lighting. So here is version 2.0 This model was made after Fantasy Flight's Dust Tactics miniature games. Tris 70772 4k Textures https://www.artstation.com/artwork/A9VD95
This is why its hard to have a nuanced talk about these aspects when false equivalence fallacies are thrown around to negate any type of discussion in good faith to this topic. I always try to look at both sides of an issue and inform myself and rely solely on facts of what is going on, and discarding those facts is…