The grout is too flat. You should create a zgrabdepth heightmap of your texture, apply it as a mask to a 1:1 plane, and blur it. Then subtly apply a displacement to the plane (either in or out - experiment) and then drop the plane with the displacement to a pixol layer, which you then move along Z as needed. You can also…
Well then just ask yourself why ... You don't have to use the standard brush at high settings all the time. Maybe grab a piece of real clay and play with it. You'll soon realize that most of the time you are not adding clay, but naturally, you are mostly pushing and pulling things. So do just that in Z : push and pull…
This thread is old but Cyrid, your advices are helpful "through time" ! I tried this S.Pivot a few times and couldn't figure out how it worked. Well now I know. And that's a f...king great option in ZB : one more ! :) Thanks dood. Edit : This being said, I tried a bit and S.Pivot resets temporarily the center of an object…
using goz helped a bit, now it seems that some of the the faces are displaying correctly, but other still seem pixelated or detached. optimize points order sounds promising but it requires the model to have no subdivisions. i tried to just delete the lower sub divs and then optimize the points order but my computer freezes…
Most modern engines are based on some kind of deferred shading/lighting. This has the benefit, that all these engines could handle lot of geometry, lights and post processing effects. One of the major drawbacks is, that you can't handle transparency at all or only very clumpsy. The most often used solution to this kind of…
I've begun to try kismet instead, just for prototyping, and now I cannot even get that to work. I am trying to do just a simple "up" swipe in the z-direction in UDK Mobile utilizing kismet. I've followed both examples given by ffejnosliw and m00t at this link on UDK's forums:…
yay, I had no idea about those groups and that each group have their own set of hotkeys. I just left it on "Main UI" because I thought that had everything in it - and it does, which is why its annoying since some of the exclusive group hotkeys override the main ui (such as 12345), making the main UI group rather useless…
Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
SOLVED: Ok figured it out, I had to click the edit topology button on and off a few times. Sorry for the wasted thread. Ok so after saving and opening or crashing and opening a retopo session in Z Brush I can continue to retopo my mesh and all the orange wires are still visible from anything done before the save. But when…