Hi! Make sure the normal maps green channel has the correct orientation and the texture is sampled correctly in Blender (Non Color). If you exported a DirectX normal map, you could also invert the Y channel in the material.
I'm available again. You can se my latest artwork on my Artstation page and my Blog. https://www.artstation.com/artofoz https://artofozfuerst.blogspot.com/
What if the website is really simple and clean? Straight to the point? No weird layout or bs. Also, I kind of want to upgrade to Plus or Pro just for the extra views and 4K uploads. Right now I don't have a job and anything will help me and if spending $84 for a year of Plus will help me even a tiny bit of landing my…
Just echoes really of what's been posted. Remakes of: Quake 3 Arena Kingdom Hearts 1 name it release 3 though. FFVII Fury 3 (old ass game, but I played the hell out of it cause I pretended at times it was the batwing) Slip Stream 5000 (similar game to the above, except racing, with a twisted metal theme) In all honesty I…
Don't believe all those positive reviews there is quite a lot things still very wrong with Unity3D. Sure they will upgrade and fix the flaws and gabs but it is NO WAY close to what they claim in their ads and website (just like adobe, autodesk,microsoft,... software).. Here is a list of things that I really hate so far, my…
Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
Step 1: With nothing selected Shit+RMB Hold Mouse over Create Helix. Step 2: Create helix like any other primitive. Step 3: Set the PolyHelix Settings to mimic the settings that I have on my screen shot. Step 4: Duplicate the PolyHelix And rotate it on Y 180 Degrees. To make a longer rope before step 4, just snap your…
Thank you, just adding some more :) Grants and
Government Programs: Creative Europe
Media Website: ec.europa.eu/programmes/creative-europe Description: EU
funding program supporting the cultural and creative sectors, including video
games. UK Games Fund Website: ukgamesfund.com Description:
Provides funding for UK-based…