Pet Peeve: Next gen, refers to the NEXT generation, not the current generation. Your thread title is asking for advice on tech that hasn't been invented yet. It's a buzz term that needs to die... The current gen has been around for what 3-4 years? That term is being used by old fat politicians... It's gone about as far as…
Thanks a lot Bonzaj, this plugin is awesome. Now i cant even think about using only maya itself to show my models, with 16aa this gets very accurate and with a great quality to show. The diffuse scattering is pretty great! I wanted to mention is on the texture mixer node Is there a way to use a black and white map to mask…
Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
Hello everyone! I've been recently working on the Mark 23 from H&K. I've recently been into weapons as seen on my portfolio. After going through Tim Bergholz for the AKM, I wanted to give this particular weapon a shot. Inspired by the MGS series here. I don't have any progress shots from the modeling portion but I've now…
hello folk, i recently started to work on 3D based on mass effect serie, my idea is to create a complet character done with various artists from here and from other forum. so, there how you can do : at the moment, i finished the head part that you can download as ztl file, now all you need to do is to choice which body…
I dare you to solve this! When I hit F8 I enter component mode and can select components only as expected. BUT, when I enter component mode by way of the marking menu, I select components along with all other object in the selection marquee. This only happens on my home computer, not my work. I could copy my prefs but that…
Little update for the groom (always subject to change though). Eyelashes and peach fuzz are from metahuman, eyebrows and hair are custom in xgen. There's a little highlight mask around the back of the hair to add that orange, again, subject to change if I don't like it tomorrow. Also been playing with the cloth sim and the…
@Apocrs1980 @FreneticPonies @7bajwa I have crafted LODs for grass, pushed high the triangles number for LOD_0 (~850 tris) to maximize the cutout, tweaked and reused old LOD_0 as LOD_1 (48 tris), and made a very cheap LOD_2 (6 tris). Fade-off for grass is 100 meters so there's plenty of sight range, althought I could push…
Hehe thanks for the Zfolder info Vik ;) For sure I'll eventually ask up there, it's just that my question is very related to 'usual' ways of working in 3D : Material IDs, shader assignements to faces, face selection by material ID aso, and with such concepts being foreign to the Zbrush workflow I figured out I would get…
cool, thanks Eric . Now I need to find my ancient world machine license . Is it something new and fresh or been there all the time? I recall some river tool there but don't remember it could do braids . found one more cool picture : ps A best way to do it is probably a long bendy sobol brush over a polished , oil smeared…