Been playing around with my relatively new CR-10... and ended up with some outstanding prints: I think these 31 and 38 mm "Dragonborn Druids" are among my best for the size. Yes, those were printed on a $400 home printer with $12 a kg cheap PLA. :smile:
[ QUOTE ] Dude. Your totally welcome to meet us Seattle Polycounters. Don't let those stuckup east siders try to lure you over. [/ QUOTE ] stuck up eh? I just live here cuz it's close to work. Would rather not have to take 405 everyday....
I picked up Eldritch and The Walking Dead: 400 Days so far. Both are fantastic and I highly recommend them. I'm Holding out that Dark Souls, Skulls of the Shogun and Steam World Dig go on sale for a bit more. If not I'll pick those up on the last day.
Dear customers... discussion about the license: I want to remind you that Photoshop price 19$ per month, Corel Painter price is 400$... Cheaper program like SAI never gives several licenses or something same...be objective. We already give 50% discount to second license.
Great update! That should produce a nice normal map. As for how many polygons your low polygon object should be? For that I would say 200-400 polies on the conservative side and 600-800 if you wanted to really round out the corners and the cylinders. Just my estimates though.
ImageZoom is pretty sweet too. When you are working in 1600x1200 or higher and trying to keep your face a 'safe' distance from the warm, eye-vaporizing rays of your monitor, ImageZoom comes in handy to look at details of whatever picture you want. You can zoom up to 400%!
Here is an idea: 1. Draw your texture at 25% of its desired resolution. 2. Scale up 400% using nearest neighbor 3. Paint over your texture at full size to add detail If you follow that workflow, your texture features will correspond to DXTN tiles automatically.
I went to HB for the 4th last year, and it took me about 2 hours just to get from Main St back to the 405 at about 10pm after the fireworks were over. So yes, if you are going for the fireworks, plan on staying late and leaving after the MAD rush.
Yeah, UV Tweak has always worked for me, but it does get quite slow on higher poly meshes, like 30-40k tris. Would be much better if it was smoother. I guess all of Max's UV stuff tends to get quite slow at higher vert counts though.
You mean I didn't place the masked on blend mode? I did place the blend mode on translucent then the mask plugged into opacity which works it displays at 40% but it also affects the rest of the mesh. Unless I'm not suppose to have the window pane grouped together with the rest of the mesh. I figured it wouldn't matter…