nice tutorial, just finished watching all the videos so far. cant wait to see it in UDK. One thought I had was when you had to duplicate the hi poly in 3DsMax 8 times, couldn't you polygroup the outer tileable rocks in Zbrush, make them their own subtool then export that hi poly as well and just duplicate that around the…
Checked back on this link provided by Eric- https://forums.autodesk.com/t5/3ds-max-forum/viewport-canvas-display-disparity-maybe-gamma-issue/m-p/6244836#M112797 Seems there is a workaround now for the gamma problem with VC. Manually saving it out solves the issue which brings me to another issue I just noticed. Whenever I…
Taken from the 3dsmax help file: http://download.autodesk.com/us/3dsmax/2012help/files/GUID-9596F6EF-3569-44F2-8D6C-6EB58C30BED-480.htm When you have your skeleton in the pose that you will bind the mesh to it, select all of the bones, hold alt and right click the viewport and choose "set skin pose". This will help the…
1) 3dsMax brings more money than Maya while Maya costs a lot more money to develope. 3) Maya need to support and maintain 3 platform. Cost more for same feature. 3) Extensibility? 3dsMax started as a hub of plugin. Even a lot of own funcionality is a form of plugin. Maya never even had full SDK exposure for 3rd party. They…
Finishing up the Forge Spirit, just about to submit. Finally got in game thanks to Terra.cotta. 3DSMAX Render: THe thing is ingame it looks a little bit different. I relied heavily on the 3DSMAX Dota 2 shader when working on the shaders and it looks like there's a few rendering differences. Ingame: I like how the skull…
nice progress so far guys its interesting to see how you guys are going about modeling this thing. iam going to join in too because i can probably learn things from this. I havent used udk before so i will need to look at some tutorials to bringing the models in-game. So i have some questions: once ive finished the base do…
@Junkie, I received your SBM files but I also need the 3DS/FBX/ASE to play with them in 3dsmax, pls I assume you didn't generate the SBM files using the buggy 3dsmax2obj OBJ exporter that comes with 3dsmax... because that could bug a lot the vertex normals... I suspect the problem is that 3dsmax tangent basis computation…
Hey guys, I'm trying to render a wireframe using mental ray and I'm experiencing this problem: I also tried to render using scanline (duplicated object) and the same thing happens. For some reason this does not happen when the model is triangulated. Any ideas?
Hello, :) So i've got this problem with 3dsmax. Basicaly when ever im on 3ds max 12 or 13, it tends to freeze my pc every so often. It doesnt happen just as i get into the program, it happens after 10-50 minutes. I've tried to find a fix but im having no such luck. I'm having to use 3dsmax 2010 but i'd rather use the newer…
Get to know your polygon selection tools. In the UVW Unwrap modifier panel, there are some options to control viewport selections. Ignore Backfacing is a good one to use in your example. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D You can also use Element selection to…