Unity is also doing such cool things, for example this: http://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/?utm_source=marketo&utm_medium=email&utm_campaign=unity_news_july_2015&mkt_tok=3RkMMJWWfF9wsRouuKTMZKXonjHpfsX86OktWKC1g4kz2EFye%2BLIHETpodcMRMthMq%2BTFAwTG5toziV8R7TFLs15ycYQWhTk
No that does not help and I had texel density on 2k before. I even deinstalled Quixel. It's photoshop cc 2015, win 10 64Bit with an AMD RX 480. Ty for response.
Just found it! http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-A1D1C3D4-3E7A-4269-8399-A9E5A9C9FEFF It's a pity the customize menu takes over a minute to appear in this version.
I think you should sculpt the hair. https://sammustudios.files.wordpress.com/2015/03/hairtutorial.jpg Great tutorial on stylized hair. It's a cute sculpt and I would like to see if properly finished.
Hi everyone I just joinned Polycount. This is my Animation Showreel 2015, I will soon upload my latest showreel in a week or two. http://www.youtube.com/watch?v=bQgunOE55ZM
Isn't that kind of what "Vertex Normal Method" set to "Angle And Area Weighted" under mesh control option do in the 2015 version of Maya? Awesome texture work! Really Inspiring.
Standard is 90 degrees. Most people bump it up to at least 100 or 105 when playing DM. As far as v weapons with arms modeled in, for the most part, this depends on the type of game.